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bug in my script!
Rownbear Offline
Member

Posts: 157
Threads: 13
Joined: Apr 2011
Reputation: 2
#9
RE: bug in my script!

(06-23-2011, 03:34 AM)rojkish Wrote:
(06-23-2011, 03:31 AM)Rownbear Wrote: Try the
void FadeEnemyToSmoke(string& asName, bool abPlaySound);
Instantly fades an enemy to smoke.

if just deactivate doesnt work

void ShankFunc(string &in asItem, string &in asEntity)
{
FadeEnemyToSmoke("shankthegrunt", false);
RemoveItem("shank1");
}

Everything works out fine. Except the part where you use the dagger on the grunt, it doesn't work like that. So either he'll need another item, or perhaps a script area, or just rethink and do something new.

I played a custom story where I used the dagger on the grunt, and you "killed" it. So it's possible with the dagger entity.

06-23-2011, 08:49 PM
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Messages In This Thread
bug in my script! - by SLAMnesia - 06-22-2011, 08:58 PM
RE: bug in my script! - by Roenlond - 06-22-2011, 09:27 PM
RE: bug in my script! - by rojkish - 06-22-2011, 09:35 PM
RE: bug in my script! - by SLAMnesia - 06-22-2011, 11:58 PM
RE: bug in my script! - by rojkish - 06-23-2011, 01:27 AM
RE: bug in my script! - by xiphirx - 06-23-2011, 03:17 AM
RE: bug in my script! - by Rownbear - 06-23-2011, 03:31 AM
RE: bug in my script! - by rojkish - 06-23-2011, 03:34 AM
RE: bug in my script! - by Rownbear - 06-23-2011, 08:49 PM
RE: bug in my script! - by rojkish - 06-23-2011, 08:59 PM
RE: bug in my script! - by SLAMnesia - 06-24-2011, 08:24 PM



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