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Oh man....
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#2
RE: Oh man....

(06-28-2011, 03:47 PM)AlexRobillard Wrote: void AddEnemyPatrolNode(Monster1, PathNodeArea_35, 3, string& asAnimation);

void MonsterWalk1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , true);
}

Remove both of the

void AddEnemyPatrolNode(Monster1, PathNodeArea_35, 3, string& asAnimation);

Maybe change it to

void MonsterWalk1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("Monster1" , true);
AddEnemyPatrolNode("Monster1", "PathNodeArea_35", 3, "");
}

06-28-2011, 03:55 PM
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Messages In This Thread
Oh man.... - by AlexRobillard - 06-28-2011, 03:47 PM
RE: Oh man.... - by Russ Money - 06-28-2011, 03:55 PM
RE: Oh man.... - by AlexRobillard - 06-28-2011, 04:10 PM
RE: Oh man.... - by DamnNoHtml - 06-28-2011, 04:17 PM
RE: Oh man.... - by AlexRobillard - 06-28-2011, 04:22 PM
RE: Oh man.... - by rojkish - 06-28-2011, 07:03 PM
RE: Oh man.... - by Kyle - 06-28-2011, 05:21 PM
RE: Oh man.... - by AlexRobillard - 06-28-2011, 06:44 PM
RE: Oh man.... - by AlexRobillard - 06-28-2011, 09:00 PM



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