TheCollective15
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RE: Frightening Ideas...
That also brings up something else that I liked about the tech demo - the fact that whenever a scary moment came, it was not always accompanied by an enemy. If, for every single scary moment, you had an enemy appear, then you would know that the next scary moment, statistically, would have an enemy. The demo had the occassional scary moment without anything that could hurt you (think the light bulb exploding in your face, or the vent being burst open...none of these things physically harmed you, but gave you the sense that your environment was trying to harm you...you can always run away from a wolf, or a bat, but can you run away from your environment?). It kept you on your toes, because whenever spooky music started to play, there was no guaruntee that whatever it was you would encounter (if, in fact, there was something to encounter) would be a monster.
You can't kill me if I kill me first!!
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04-18-2007, 11:12 PM |
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