(06-29-2011, 07:58 AM)Oscar House Wrote: What's wrong with custom stories without monsters then? Most of us have already played Amnesia, hiding in corners, running through corridors with a monster behind us, the whole shebang. I don't want to do that again when I now know how the game works and how the enemies navigate.
Oh, and you CAN make a puzzle-full custom story scary even without the monsters. Just don't tell anyone there are none :3
You are just ripping the game apart, that is what amnesia is! Getting back to my point where you are asking for something from a game to totally take away its purpose. I think you are doing this because you want to have a game engine handed to you, but Amnesia is a monster, hide in closet thrilling horror game with a puzzle here and there to make it challenging. I can understand having more puzzles would be better, but totally secluding monsters from a game made for monsters isn't right to me.