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Model editor - Can Attach Character
MrBigzy Offline
Senior Member

Posts: 616
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Joined: Mar 2011
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#2
RE: Model editor - Can Attach Character

I think character refers to physical objects in general. Hence when some objects are refered to as char or non-char, which is why the "attach to character" is checked by default. So if it wasn't checked, you wouldn't be able to attach it to any other object. You could probably test that to see if it's true.

If you are looking for a way to attach an object to the player, perhaps:

ConnectEntities(string& asName, string& asMainEntity, string& asConnectEntity, bool abInvertStateSent, int alStatesUsed, string& asCallbackFunc);

would work, since the player is considered an entity I think.
(This post was last modified: 06-29-2011, 08:45 PM by MrBigzy.)
06-29-2011, 08:45 PM
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Messages In This Thread
Model editor - Can Attach Character - by Apjjm - 06-29-2011, 07:28 PM
RE: Model editor - Can Attach Character - by MrBigzy - 06-29-2011, 08:45 PM



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