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Torture Rooms Sanity
Paulpolska Offline
Member

Posts: 144
Threads: 29
Joined: Jun 2011
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#1
Torture Rooms Sanity

When I Leave ScriptArea2 Timer work all the time. I try used script from original map but I have the same problem

//SCRIPTAREA1
void Zgroza(string &in asTimer)
{
FadeImageTrailTo(1.2f, 0.5f);
PlaySoundAtEntity("", "ui_torture.ent", "Player", 10, true);
GiveSanityDamage(1, false);
AddTimer("", 4.0, "Zgroza");
}

//SCRIPTAREA2
void Strach2(string &in asParent, string &in asChild, int alState)
{
RemoveTimer("Zgroza");
}

MY CUSTOM STORY - - STILL ALIVE - -
http://www.moddb.com/mods/still-alive
07-01-2011, 09:27 AM
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Messages In This Thread
Torture Rooms Sanity - by Paulpolska - 07-01-2011, 09:27 AM
RE: Torture Rooms Sanity - by rojkish - 07-01-2011, 12:45 PM
RE: Torture Rooms Sanity - by Paulpolska - 07-01-2011, 03:52 PM
RE: Torture Rooms Sanity - by Paulpolska - 07-02-2011, 10:56 AM
RE: Torture Rooms Sanity - by Hardarm - 07-03-2011, 01:34 AM
RE: Torture Rooms Sanity - by Paulpolska - 07-03-2011, 10:47 AM
RE: Torture Rooms Sanity - by Hardarm - 07-03-2011, 10:02 PM
RE: Torture Rooms Sanity - by rojkish - 07-04-2011, 02:03 PM



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