Roenlond
Senior Member
Posts: 331
Threads: 3
Joined: Apr 2011
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RE: FATAL ERROR
/////////////////////////////
// Run first time starting map
void OnStart()
{
PlayMusic("07_amb.ogg", true, 100.0, 0.0, 1, true);
AddEntityCollideCallback("Player", "Key_Quest_Area", "GetKeyQuest", true, 1);
AddEntityCollideCallback("Player", "Key_Complete_Area", "FinishKeyQuest", true, 1);
AddEntityCollideCallback("Player", "Grunt_Area", "CollideGruntDoor", true, 1);
AddEntityCollideCallback("Player", "SlamDoorArea_1", "CollideSlamDoor", true, 1);
}
void GetKeyQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("keyquest", "KeyQuest");
}
void FinishKeyQuest(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("keyquest", "KeyQuest");
}
void CollideGruntDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("eastwingdoor", true, true);
SetLightVisible("candlestick_floor_9", false);
StartPlayerLookAt("eastwingdoor", 10.0f, 10.0f, "");
AddTimer("", 2.0f, "stoplook");
CreateEntityAtArea("grunt_1", "servant_grunt.ent", "Grunt_Area_2", true);
ShowEnemyPlayerPosition("grunt_1");
GiveSanityDamage(75.0f, true);
SetEnemyIsHallucination ("grunt_1", true);
}
void stoplook(string &in asTimer)
{
StopPlayerLookAt();
StopPlayerLookAt();
}
void CollideSlamDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("kitchendoor", true, true);
SetSwingDoorLocked("kitchendoor", true, true);
StartPlayerLookAt("kitchendoor", 20.0f, 20.0f, "");
AddTimer("", 2.0f, "stoplook");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "eastwingkey_1", "eastwingdoor", "UsedKeyOnDoor", true);
AddUseItemCallback("", "dinningroomkey_1", "dinningroomdoor", "UsedKeyOnDoor_2", true);
AddUseItemCallback("", "kitchenkey_1", "kitchendoor", "UsedKeyOnDoor_3", true);
AddUseItemCallback("", "peterskey_1", "petersroom", "UsedKeyOnDoor_4", true);
AddUseItemCallback("", "girlsdormkey_1", "girlsdorm", "UsedKeyOnDoor_5", true);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("eastwingdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "eastwingdoor", 0, false);
RemoveItem("eastwingkey_1");
}
void UsedKeyOnDoor_2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("dinningroomdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "dinningroomdoor", 0, false);
RemoveItem("dinningroomkey_1");
}
void UsedKeyOnDoor_3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("kitchendoor", false, true);
PlaySoundAtEntity("", "unlock_door", "kitchendoor", 0, false);
RemoveItem("kitchenkey_1");
}
void UsedKeyOnDoor_4(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("petersroom", false, true);
PlaySoundAtEntity("", "unlock_door", "petersroom", 0, false);
RemoveItem("peterskey_1");
}
void UsedKeyOnDoor_5(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("girlsdormdoor", false);
PlaySoundAtEntity("", "unlock_door", "girlsdormdoor", 0, false);
RemoveUsetemCallback("girlsdormkey_1");
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Once again, double-check your commands! You've had the same error multiple times and it's almost always one or two many columns. I don't know where you get them, but check the script functions wiki page - "the wiki says four columns, I have six. Then I'll delete two."
For your door - here's an example script.
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "SlamDoor", true, 1);
SetEntityPlayerInteractCallback("DoorSlammed", "MementoDoorSlam", true);
}
void SlamDoor(string &in asChild, string &in asParent, int alState)
{
SetSwingDoorClosed("DoorSlammed", true, true);
SetSwingDoorClosed("DoorSlammed", true, true);
}
void MementoDoorSlam(string &in entity)
{
AddQuest("QuestName", "QuestNameEntry");
}
void OnEnter()
{
}
void OnLeave()
{
}
You need to add the quest (memento) in your extra_english.lang file.
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