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void InitAgrippa()
{
// Check if player has awakend agrippa in 21, if not make Agrippa dead.
if(GetGlobalVarInt("AgrippaActivatedIn21") != 1)
{
SetEntityActive("agrippa_2", false);
SetEntityActive("agrippa_headless_1", true);
SetEntityActive("AreaAgrippa", false); //Turn off no item use on corpse is possible.
"// Check if player has awakend agrippa in 21, if not make Agrippa dead."
I think if you don't turn off the lever at the beginning he will die!!!!
Someone knew this?
Spoiler below!
How would he die?
Let's discuss
21 is the Torture nave, 26 is the torture nave redux, (when it's completely full of slime and there are new things like the lab and a little cave
listen to boards of canada
(This post was last modified: 07-05-2011, 12:36 AM by Hardarm.)