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Affecting Real-Life Sanity
palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#5
RE: Affecting Real-Life Sanity

A door is an entity and you can try setting it in-active. Your idea sounds brilliant, and it's the kind of thing FG was aiming for with Amnesia. Keep at it and search for clever ways to get this effect, but make sure it doesn't break immersion. If you try teleporting the player, they might notice the jump.

Nevertheless, it sounds promising. Smile

07-06-2011, 12:07 PM
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Messages In This Thread
Affecting Real-Life Sanity - by DamnNoHtml - 07-05-2011, 10:51 PM
RE: Affecting Real-Life Sanity - by MrBigzy - 07-05-2011, 10:59 PM
RE: Affecting Real-Life Sanity - by MrCookieh - 07-05-2011, 11:00 PM
RE: Affecting Real-Life Sanity - by Roenlond - 07-06-2011, 10:45 AM
RE: Affecting Real-Life Sanity - by palistov - 07-06-2011, 12:07 PM
RE: Affecting Real-Life Sanity - by Synatic - 07-06-2011, 12:12 PM
RE: Affecting Real-Life Sanity - by DannieWest - 07-06-2011, 10:05 PM
RE: Affecting Real-Life Sanity - by MrCookieh - 07-06-2011, 10:21 PM
RE: Affecting Real-Life Sanity - by DamnNoHtml - 07-07-2011, 04:23 AM
RE: Affecting Real-Life Sanity - by DRedshot - 07-06-2011, 10:53 PM
RE: Affecting Real-Life Sanity - by Kurton - 07-08-2011, 05:49 AM
RE: Affecting Real-Life Sanity - by Kyle - 07-08-2011, 02:09 PM
RE: Affecting Real-Life Sanity - by Need4Power - 07-08-2011, 02:31 PM
RE: Affecting Real-Life Sanity - by DRedshot - 07-08-2011, 03:15 PM
RE: Affecting Real-Life Sanity - by SLAMnesia - 07-11-2011, 12:00 AM
RE: Affecting Real-Life Sanity - by Im_Sexy - 07-11-2011, 09:33 PM
RE: Affecting Real-Life Sanity - by Kyle - 07-11-2011, 09:54 PM
RE: Affecting Real-Life Sanity - by laser50 - 07-11-2011, 10:05 PM
RE: Affecting Real-Life Sanity - by Im_Sexy - 07-11-2011, 10:45 PM
RE: Affecting Real-Life Sanity - by Kyle - 07-12-2011, 02:52 PM
RE: Affecting Real-Life Sanity - by bigfoot - 07-12-2011, 10:17 AM



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