(07-10-2011, 03:48 AM)christopher231 Wrote: <LANGUAGE>
<RESOURCES />
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">"Testing level"
</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name= ItemName_ToCellerDoorkey_1> CellerDoor key </Entry>
<Entry Name= ItemDesc_ToCellerDoorkey_1> test key </Entry>
</CATEGORY>
</LANGUAGE>
there's my extra_english.lang
the description works now but i cant seem to make the key have a different name in game!!!
simple, change the name of the key to match Exactly what it is in the .hps file as well as the .lang file
EX: If your key's name is "key_1"
in the .hps file, it should be "key_1"
in the lang file however, it should be whatever the text name is going to be.
you can change the text Entry name in the level Editor by clicking the key, then clicking the Entity tab, scroll down until you see TextEntry (I think) and whatever you put in that dialog box has to match up in the .lang file for it to work, understand?
EDIT: Oops, my mistake, it's CustomSubItenTypeName, not TextEntry.