Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Path node issue...
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#2
RE: Path node issue...

erm why do you have 2 collide collbacks for each area?
you can just drop these:
AddEntityCollideCallback("Player" , "Monster_Walk_Trigger" , "AddEnemyPatrolNode" , true , 1);
AddEntityCollideCallback("Player" , "Monster_Walk_Trigger2" , "AddEnemyPatrolNode2" , true , 1);
07-10-2011, 08:28 PM
Find


Messages In This Thread
Path node issue... - by AlexRobillard - 07-10-2011, 08:24 PM
RE: Path node issue... - by Khyrpa - 07-10-2011, 08:28 PM
RE: Path node issue... - by AlexRobillard - 07-10-2011, 08:28 PM
RE: Path node issue... - by Khyrpa - 07-10-2011, 08:29 PM
RE: Path node issue... - by AlexRobillard - 07-10-2011, 08:31 PM
RE: Path node issue... - by Khyrpa - 07-10-2011, 08:33 PM
RE: Path node issue... - by AlexRobillard - 07-10-2011, 08:34 PM
RE: Path node issue... - by Khyrpa - 07-10-2011, 08:36 PM
RE: Path node issue... - by AlexRobillard - 07-10-2011, 08:36 PM
RE: Path node issue... - by Khyrpa - 07-10-2011, 08:38 PM
RE: Path node issue... - by AlexRobillard - 07-10-2011, 08:46 PM



Users browsing this thread: 10 Guest(s)