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Adding a Penumbra Monster /!\ 1 New Problems
palistov Offline
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Posts: 1,208
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Joined: Mar 2011
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#10
RE: Adding a Penumbra Monster

Glad I could help Smile

AddEnemyPatrolNode("doggie", "PathNodeArea_1", 5, "");
AddEnemyPatrolNode("doggie", "PathNodeArea_2", 5, "");
AddEnemyPatrolNode("doggie", "PathNodeArea_3", 5, "");

Using those lines of script will give your furry little friend a patrol path. He/she will patrol that path (in order) until something suspicious catches its attention. At each node the doggie will wait for 5 seconds (you can change it, but even with a value of 0 there is still a pause of a second or two).

Make sure you create an abundance of extra node areas (monster AI requires them so they can walk around obstacles and walls, etc. Space them out no more than 1 meter.

(This post was last modified: 07-10-2011, 11:31 PM by palistov.)
07-10-2011, 11:31 PM
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Messages In This Thread
RE: Adding a Penumbra Monster - by plutomaniac - 07-08-2011, 10:05 PM
RE: Adding a Penumbra Monster - by Tanshaydar - 07-08-2011, 10:45 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-08-2011, 10:46 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 02:22 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 02:38 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 03:38 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 05:26 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 09:32 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:31 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 11:33 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:37 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 11:40 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-11-2011, 12:03 AM



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