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Adding a Penumbra Monster /!\ 1 New Problems
palistov Offline
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#16
RE: Adding a Penumbra Monster /!\ 2 New Problems

1) Try setting the monster's type to Enemy_grunt in user-defined variables. If it's Enemy_waterlurker path nodes might not work. I can't seem to get water lurkers to follow assigned path nodes so maybe they're not supposed to.

2) He's probably right, it doesn't seem like monsters chase you unless they've gotten a good look at you. I don't know how to change that, as I can't see any variables that you can modify in the model editor to change this.

(This post was last modified: 07-11-2011, 12:16 AM by palistov.)
07-11-2011, 12:15 AM
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Messages In This Thread
RE: Adding a Penumbra Monster - by plutomaniac - 07-08-2011, 10:05 PM
RE: Adding a Penumbra Monster - by Tanshaydar - 07-08-2011, 10:45 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-08-2011, 10:46 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 02:22 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 02:38 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 03:38 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 05:26 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 09:32 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:31 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 11:33 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:37 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 11:40 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-11-2011, 12:03 AM
RE: Adding a Penumbra Monster /!\ 2 New Problems - by palistov - 07-11-2011, 12:15 AM



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