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How to end custom story as a Demo?
Zypherzemus Offline
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Posts: 94
Threads: 7
Joined: Jul 2011
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#3
RE: How to end custom story as a Demo?

Hmm.. That could work Tongue
hmm... FATAL ERROR
No matching signature

/////////////////////////////
// Run first time starting map
void OnStart()
{
StartCredits("01_amb_darkness.ogg", false, "MainCredits", 1);
}


////////////////////////////
// Run when entering map
void OnEnter()
{

}


////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Well? Everything matches up right in the .lang file.

and let's just say I was using my own music, I would need to make a music folder and put the .ogg in there right?
(This post was last modified: 07-11-2011, 07:01 AM by Zypherzemus.)
07-11-2011, 06:35 AM
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Messages In This Thread
RE: How to end custom story as a Demo? - by Zypherzemus - 07-11-2011, 06:35 AM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 03:11 AM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 12:30 PM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 05:54 PM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 07:38 PM
RE: How to end custom story as a Demo? - by xtron - 07-14-2011, 09:20 PM
RE: How to end custom story as a Demo? - by xtron - 07-15-2011, 12:20 AM
RE: How to end custom story as a Demo? - by xtron - 07-15-2011, 01:00 AM
RE: How to end custom story as a Demo? - by xtron - 07-16-2011, 10:20 PM



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