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Adding a Penumbra Monster /!\ 1 New Problems
Hardarm Offline
Posting Freak

Posts: 891
Threads: 39
Joined: Apr 2011
Reputation: 43
#22
RE: Adding a Penumbra Monster /!\ 1 New Problems

Ok look:

void  OnStart()
{
AddEnemyPatrolNode("lolwut", "PathNodeArea_105",5, "");
AddEnemyPatrolNode("lolwut", "PathNodeArea_147", 5, "");
SetPlayerMoveSpeedMul(1.5);
SetPlayerRunSpeedMul(1.5);
SetPlayerLookSpeedMul(1.5);
CreateEntityAtArea("lolwut", "character_infected.ent","ScriptArea_4",true);
PlayMusic("Benny Hill - Yakety Sax.ogg", true, 10,2, 0, true);
}

This is my test for the dog.
I KNOW there's the character_infected.ent, but if you create an entity to an area, it won't load pathnodes I think. I mean, you can't put the dog in the editor, but if you add it from CreateEntityAtArea it won't load pathnodes, I tried with the infected too...

Now i'll try with the grunt.

listen to boards of canada
(This post was last modified: 07-11-2011, 04:14 PM by Hardarm.)
07-11-2011, 03:02 PM
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Messages In This Thread
RE: Adding a Penumbra Monster - by plutomaniac - 07-08-2011, 10:05 PM
RE: Adding a Penumbra Monster - by Tanshaydar - 07-08-2011, 10:45 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-08-2011, 10:46 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 02:22 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 02:38 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 03:38 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 05:26 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 09:32 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:31 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-10-2011, 11:33 PM
RE: Adding a Penumbra Monster - by palistov - 07-10-2011, 11:37 PM
RE: Adding a Penumbra Monster - by plutomaniac - 07-10-2011, 11:40 PM
RE: Adding a Penumbra Monster - by Jordo76 - 07-11-2011, 12:03 AM
RE: Adding a Penumbra Monster /!\ 1 New Problems - by Hardarm - 07-11-2011, 03:02 PM



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