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Stupid monster...
christopher231 Offline
Junior Member

Posts: 26
Threads: 4
Joined: Jul 2011
Reputation: 0
#4
RE: Stupid monster...

ok cool thanks Big Grin
i got an idea tonight where you walk down a hallway and a monster appears in front of you and runs at you and goes in to spoke when it comes near you.
I know these codes for me to use.

void ShowEnemyPlayerPosition(string& asName);
Makes the enemy run to the player, no matter where he is.

void SetEnemyIsHallucination(string& asName, bool abX);
Makes an enemy a hallucination. Hallucinations fade to smoke when they get near the player.

but i don't know what code I use to make the monster appear when i want it to.
void SetEnemyDisabled(string& asName, bool abDisabled); is it this one !?!?!?!
07-14-2011, 03:31 PM
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Messages In This Thread
Stupid monster... - by christopher231 - 07-14-2011, 05:01 AM
RE: Stupid monster... - by waqas12346 - 07-14-2011, 09:58 AM
RE: Stupid monster... - by palistov - 07-14-2011, 11:07 AM
RE: Stupid monster... - by christopher231 - 07-14-2011, 03:31 PM
RE: Stupid monster... - by palistov - 07-14-2011, 03:42 PM
RE: Stupid monster... - by Hardarm - 07-14-2011, 03:56 PM
RE: Stupid monster... - by christopher231 - 07-14-2011, 04:35 PM
RE: Stupid monster... - by Roenlond - 07-14-2011, 04:54 PM
RE: Stupid monster... - by christopher231 - 07-16-2011, 03:45 AM
RE: Stupid monster... - by palistov - 07-16-2011, 05:33 AM
RE: Stupid monster... - by christopher231 - 07-19-2011, 11:43 AM
RE: Stupid monster... - by MrCookieh - 07-19-2011, 02:59 PM



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