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Want Enemies to Open Doors
convolution223 Offline
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Posts: 78
Threads: 15
Joined: Jul 2011
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#10
RE: Want Enemies to Open Doors

I just tried to do something else with my original attempt (using AddEntityCollideCallback with the enemy) and it didn't work at all either. Does that function not work with enemies? I'll try and use the GetEntitiesCollide thing again. I'm going to try: if ((GetEntitiesCollide("brute1","EnemyAtDoor")==true) && (GetSwingDoorLocked("door1")==false)){


I also tried
if (GetEntitiesCollide("brute1","EnemyAtDoor")==true && GetSwingDoorLocked("door1")==false){
still not workin
(This post was last modified: 07-14-2011, 08:16 PM by convolution223.)
07-14-2011, 08:09 PM
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Messages In This Thread
Want Enemies to Open Doors - by convolution223 - 07-14-2011, 06:45 AM
RE: Want Enemies to Open Doors - by Paulpolska - 07-14-2011, 07:16 AM
RE: Want Enemies to Open Doors - by Paulpolska - 07-14-2011, 07:34 AM
RE: Want Enemies to Open Doors - by bigfoot - 07-14-2011, 09:47 AM
RE: Want Enemies to Open Doors - by Kyle - 07-14-2011, 02:52 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 03:31 PM
RE: Want Enemies to Open Doors - by Kyle - 07-14-2011, 06:11 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 06:19 PM
RE: Want Enemies to Open Doors - by convolution223 - 07-14-2011, 08:09 PM
RE: Want Enemies to Open Doors - by Dizturbed - 07-14-2011, 09:39 PM
RE: Want Enemies to Open Doors - by nemesis567 - 07-14-2011, 10:34 PM
RE: Want Enemies to Open Doors - by ferryadams11 - 07-15-2011, 02:29 PM



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