(07-14-2011, 09:39 PM)Dizturbed Wrote: here's an example using an entity and an area collide.. 
AddEntityCollideCallback("grunt_1", "ScriptArea_4", "grunt2active", true, 1);
why dont you just make a function that when the entity collides with the area, the door opens? :p
Correct me if im wrong 
That was the first thing I tried. For some reason I can't get AddEntityCollideCallback's to work for enemies. Maybe it's got something to do with having to do type something special in the level editor???
(I can do AddEntityCollideCallback's for the player perfectly, but for some reason I can't get enemies to trigger them...

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