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Making a Custom Inventory Item
ThePaSch Offline
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#5
RE: Making a Custom Inventory Item

I think he just wants to "warp" the item into the player's inventory without it physically appearing in the world.

convolution, to do that, you need to create a texture for your item (.tga, Photoshop does that) and place it in your custom story's directory. Then, use void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);, replacing asImageName with the name of your item image.
I don't think you need the model editor for that, but feel free to correct me.
07-18-2011, 06:25 AM
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RE: Making a Custom Inventory Item - by ThePaSch - 07-18-2011, 06:25 AM



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