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sigh... a fatal error.. again!
TheDavenia Offline
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Posts: 223
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Joined: Jun 2011
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#12
RE: sigh... a fatal error.. again!

(07-18-2011, 03:49 PM)Ouroboros Wrote: It would be more complicated for me to add it for you since I can't see and move things on your map. All you have to do is move the closet in the direction it opens, and see if the X or Z coordinate increases or decreases. If the X coordinate increases, use

AddBodyForce("metal_cabinet_1_rightDoor", 900, 0, 0, "world");
AddBodyForce("metal_cabinet_1_leftDoor", 900, 0, 0, "world");

And that will push the doors open. If the X coordinate decreases, add - in front of the 900. And if the Z coordinate changes, you do the same but it's in the third number section.

AddBodyForce("metal_cabinet_1_rightDoor", 0, 0, 900, "world");
AddBodyForce("metal_cabinet_1_leftDoor", 0, 0, 900, "world");

And then you just add the SetSwingDoorAutoCloseDisable("name", true);
And SetSwingDoorClosed("name", false, true); before the AddBodyForce code.

How am i supposed to see if it opens in x or z or y Huh

Current Project: Nightmare's End(Project Director, Scripter, boss >:D)
07-18-2011, 05:16 PM
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Messages In This Thread
sigh... a fatal error.. again! - by TheDavenia - 07-18-2011, 02:07 PM
RE: sigh... a fatal error.. again! - by Kyle - 07-18-2011, 02:12 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 02:23 PM
RE: sigh... a fatal error.. again! - by Roenlond - 07-18-2011, 02:40 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 02:41 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 03:35 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 03:49 PM
RE: sigh... a fatal error.. again! - by TheDavenia - 07-18-2011, 05:16 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 07:49 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-19-2011, 04:24 AM



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