Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
problem with enemies not backing off
convolution223 Offline
Member

Posts: 78
Threads: 15
Joined: Jul 2011
Reputation: 0
#3
RE: problem with enemies not backing off

(07-20-2011, 05:37 PM)Kyle Wrote: At the proper time, you could do one of these two things:

1. SetEntityActive("MonsterName", false);

2. SetEnemyDisableTriggers("MonsterName", true);

Then he should back off or something.

but that gets rid of him completely. and the second one just makes him stand there. is there a way i can tell him to follow his pathnodes and stop chasing the player? I had used
ShowEnemyPlayerPosition("monster1");
to make the monster chase the player but once the player's in the wardrobe i'd like for the monster to follow his pathnodes, or just leave the player alone without going away. it would be easy to do if ShowEnemyPlayerPosition was a boolean
(This post was last modified: 07-20-2011, 05:47 PM by convolution223.)
07-20-2011, 05:46 PM
Find


Messages In This Thread
RE: problem with enemies not backing off - by convolution223 - 07-20-2011, 05:46 PM



Users browsing this thread: 3 Guest(s)