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problem with enemies not backing off
Rapture Offline
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#6
RE: problem with enemies not backing off

(07-20-2011, 06:47 PM)Streetboat Wrote: Have a script in front of the closet that has a collide callback set to that enemy- when the monster triggers it, use a timer (set to how long you want the player to cower before the monster gets bored and leaves). The function the timer sets off should do this: set the first monster to inactive, and simultaneously set another monster (initially inactive and standing right in front of the closet) to active. Then give that monster whatever path nodes you like. The player, being trapped, will not realize that the first monster disappeared and then the second one appeared, it will seem like the monster stopped going crazy all over the closets grill. Bonus points if you can play some monster sounds to cover up the swaperoo.

I would post specific scripts for you to use, but I'm at work and posting this on my phone. Good luck! Smile
That gave me a idea, have the monster have its attack disabled and stuff. Have it go away around a corner, then when you enter the area, it will go back and attack you! Wink

People would go crazy thinking the monster has become smart.

07-21-2011, 03:34 AM
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RE: problem with enemies not backing off - by Rapture - 07-21-2011, 03:34 AM



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