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Ending and credits
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#6
RE: Ending and credits

CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

asCallback - the function to call when the player dies/respawns

I'm not sure if you can skip the hint text with this though...
(This post was last modified: 07-24-2011, 04:51 PM by Khyrpa.)
07-24-2011, 04:51 PM
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Messages In This Thread
Ending and credits - by JetlinerX - 07-24-2011, 04:58 AM
RE: Ending and credits - by xtron - 07-24-2011, 05:08 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:10 AM
RE: Ending and credits - by xtron - 07-24-2011, 06:01 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 04:11 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 04:51 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:33 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:34 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:35 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:36 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:38 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:43 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 06:03 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:07 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:13 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:17 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:31 PM



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