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Ending and credits
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#12
RE: Ending and credits


CheckPoint ("EndGame", "Player_Start", "StartCredits", "DeathHintCategory", "DeathHintEntry");
}
void StartCredits(string &in asName, int alCount)
{
StartCredits("musicfile.ogg" , true , "Ending" , "Credits" , 1);
}

you had those wrong way around :u

asTextCat - the category to be used in the .lang file (must be “Ending”)
asTextEntry - the entry in the .lang file (must be “MainCredits”)

not sure if you gotta rename both Credits to MainCredits, cos wiki says so... try them out
07-24-2011, 05:43 PM
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Messages In This Thread
Ending and credits - by JetlinerX - 07-24-2011, 04:58 AM
RE: Ending and credits - by xtron - 07-24-2011, 05:08 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:10 AM
RE: Ending and credits - by xtron - 07-24-2011, 06:01 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 04:11 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 04:51 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:33 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:34 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:35 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:36 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:38 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:43 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 06:03 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:07 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:13 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:17 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:31 PM



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