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Waking up at intro
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#1
Waking up at intro

Hello I Know theres another thread about this but I tried that and I don't know what to do. I tried putting it in but it doesn't work comes up with 2 errors,

First one (3,16) :ERR :Expected ',' or ';'
Second one (31,1) :ERR :Unexpected token '{'

////////////////////////////
// Run first time starting map
void OnStart() wakeUp();

void wakeUp ()

{
    FadeOut(0);     // Instantly fades the screen out. (Good for starting the game)
    FadeIn(20);      // Amount of seconds the fade in takes
    FadeImageTrailTo(2, 2);
    FadeSepiaColorTo(100, 4);
    SetPlayerActive(false);    
    FadePlayerRollTo(50, 220, 220);                 // "Tilts" the players head
    FadeRadialBlurTo(0.15, 2);
    SetPlayerCrouching(true);              // Simulates being on the ground
    AddTimer("trig1", 11.0f, "beginStory");            // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer)

{
    ChangePlayerStateToNormal();
    SetPlayerActive(true);
    FadePlayerRollTo(0, 33, 33);        // Change all settings to defaults
    FadeRadialBlurTo(0.0, 1);
    FadeSepiaColorTo(0, 4);
    SetPlayerCrouching(false);
    FadeImageTrailTo(0,1);
}

{
SetEntityPlayerInteractCallback("Mansion_5", "MonsterActivate", true);
AddUseItemCallback("", "LockedDoorKey_1", "LockedDoor_1", "UsedKeyOnDoor", true);    
AddUseItemCallback("", "Key_2", "Door_2", "UsedKeyOnDoor2", true);
AddEntityCollideCallback("Player", "Scare_1", "CollideScare_1", true, 1);
AddEntityCollideCallback("Player", "Doorslam_1", "CollideDoorslam_1", true, 1);
AddEntityCollideCallback("Player", "MonsterActivate", "CollideMonsterActivate", true, 1);
SetEntityPlayerInteractCallback("NoteActivate", "MonsterActivate2", true);
AddEntityCollideCallback("Frank_2", "Frank2Deactivate", "CollideFrank2Deactivate", true, 1);
AddUseItemCallback("", "Key_3", "Door_4", "UsedKeyOnDoor3", true);
AddEntityCollideCallback("Player", "DoorSlam_5", "CollideDoorSlam_5", true, -1);
AddEntityCollideCallback("Player", "Music_1", "CollideMusic_1", true, 1);
}

void MonsterActivate(string &in Entity)
{
    SetEntityActive("Frank", true);
    GiveSanityDamage(10, true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("LockedDoor_1", false, true);
    PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
    RemoveItem("LockedDoorKey_1");
}

void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("Door_2", false, true);
    PlaySoundAtEntity("", "unlock_door", "Door_2", 0, false);
    RemoveItem("Key_2");
}

void CollideScare_1(string &in asParent, string &in asChild, int alState)
{
    SetSwingDoorLocked("ScareDoor_1", true, true);
}

void CollideDoorslam_1(string &in asParent, string &in asChild, int alState)
{
    SetSwingDoorClosed("LockedDoor_1", true, true);
}

void MonsterActivate2(string &in Entity)
{
    SetEntityActive("Frank_2", true);
    GiveSanityDamage(30, true);
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_5", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_7", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_12", 5.0, "idle_extra1");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_26", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_27", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_34", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_36", 0, "");
}

void CollideFrank2Deactivate(string &in asParent, string &in asChild, int alState)
{
    FadeEnemyToSmoke("Frank_2",false);
}

void UsedKeyOnDoor3(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("Door_4", false, true);
    PlaySoundAtEntity("", "unlock_door", "Door_4", 0, false);
    RemoveItem("TunnelOfDeath");
}

void CollideScare_1(string &in asParent, string &in asChild, int alState)
{
    SetSwingDoorClosed("ScareDoor_5", true, true);
}

void CollideMusic_1(string &in asParent, string &in asChild, int alState)
{
    PlayMusic("general_piano01.ogg", true, 0.8, 3.0, 0,);
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

///////////////////////////
//Run when leaving map
void OnLeave()
{

}


I Hope someone can help
Thank you

-Grey Fox

Current Project
Forgotten
07-26-2011, 04:36 AM
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Messages In This Thread
Waking up at intro - by GreyFox - 07-26-2011, 04:36 AM
RE: Waking up at intro - by Obliviator27 - 07-26-2011, 05:09 AM
RE: Waking up at intro - by GreyFox - 07-26-2011, 05:34 AM



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