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Is it simply impossible for me to not get errors and bugs with this engine?
AlexxShadenk777 Offline
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Posts: 40
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Joined: Jul 2011
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#6
RE: Is it simply impossible for me to not get errors and bugs with this engine?

@Tashyndar: Of course I got close to him. I even stayed in his face for 10+ seconds waiting for him to disappear. Well, until he killed me, anyway.

@MrBigzy: The script line was set to true.
The hallucination distance was always set to 0.5 since I put him in the map. You say he wouldn't disappear with anything below 3 but he did at first. Just doesn't disappear anymore.
Finally, I had removed the setting, and kept the script line in another attempt and he still wouldn't disappear.

For the sake of argument, I'll up the distance to 1, 2 or 3 and see if it works again, but seriously, since the moment I placed him in the editor I changed the distance to 0.5 and didn't touch it ever again (only setting it to this value again when I deleted/recreated him). It still is 0.5 too.

@palistov: I suspected that deleting the cache would help, I did try it several times, but since nothing had changed I didn't mention it.


Edit: Of course, as soon as I changed the disappearing distance to 1, it works again. But there was just no reason for it to not work in the first place, it was always 0.5 every single time I tested it, always. I guess all those times he.. overlapped, somehow, making it possible, then it wasn't.

*rubs temples* Man. Everytime I touch the editor something new and illogical happens. And I have been restraining myself, a lot, from making threads about them. >__>

However, I may just be close enough to release a demo of the Spencer Mansion. Probably next week. I'm really enjoying the whole process, even with bugs and annoying scripting, I'm confident about the consequential result.
(This post was last modified: 07-26-2011, 06:26 PM by AlexxShadenk777.)
07-26-2011, 06:12 PM
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RE: Is it simply impossible for me to not get errors and bugs with this engine? - by AlexxShadenk777 - 07-26-2011, 06:12 PM



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