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monster
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
Reputation: 0
#8
RE: monster

not sure if it's possible to write like that, but aren't the if missing?

if(asChild == "Area_EnemyBreaksThroughDebris_1"){
BreakTunnelBoxEffect(asChild, 1);
}

I always write it like that, so I dunno if this is just another way to type it

The Well: Descent - Take a look at it!
07-26-2011, 10:51 PM
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Messages In This Thread
monster - by Tirilno - 07-26-2011, 08:29 PM
RE: monster - by Russ Money - 07-26-2011, 09:05 PM
RE: monster - by Tirilno - 07-26-2011, 09:23 PM
RE: monster - by MrCookieh - 07-26-2011, 09:29 PM
RE: monster - by Tirilno - 07-26-2011, 09:36 PM
RE: monster - by MrCookieh - 07-26-2011, 09:46 PM
RE: monster - by Tirilno - 07-26-2011, 10:37 PM
RE: monster - by MrCookieh - 07-26-2011, 10:51 PM
RE: monster - by Tirilno - 07-26-2011, 11:10 PM
RE: monster - by MrCookieh - 07-27-2011, 11:03 AM
RE: monster - by Tirilno - 07-27-2011, 11:20 AM



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