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Levers
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#4
RE: Levers

Is it a traditional door? I thought it was a door that moves upside.
Anyway, here's the code for you:

void MyFunction(string &in asEntity, int alState)
{
if( alState == 1)
{
  SetSwingDoorLocked("Slaver_Lever_Door", false, true);
}
}

07-27-2011, 08:32 PM
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Messages In This Thread
Levers - by Angerpull - 07-27-2011, 08:08 PM
RE: Levers - by Tanshaydar - 07-27-2011, 08:15 PM
RE: Levers - by Angerpull - 07-27-2011, 08:27 PM
RE: Levers - by Tanshaydar - 07-27-2011, 08:32 PM
RE: Levers - by Angerpull - 07-27-2011, 08:44 PM
RE: Levers - by Kyle - 07-27-2011, 08:50 PM
RE: Levers - by Angerpull - 07-27-2011, 08:59 PM
RE: Levers - by Kyle - 07-27-2011, 09:26 PM
RE: Levers - by Angerpull - 07-27-2011, 09:35 PM
RE: Levers - by Kyle - 07-27-2011, 09:50 PM
RE: Levers - by Angerpull - 07-27-2011, 10:02 PM
RE: Levers - by Roenlond - 07-27-2011, 10:14 PM
RE: Levers - by Angerpull - 07-27-2011, 10:41 PM
RE: Levers - by Roenlond - 07-27-2011, 10:46 PM



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