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Map Size Questions
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#7
RE: Map Size Questions

(07-28-2011, 04:01 AM)Rapture Wrote:
(07-28-2011, 02:22 AM)MrBigzy Wrote: I don't think map size really determines how it will perform on a computer. The only reason it's a large file is usually because of particles and enemies and such (because they're animated and/or have large poly counts). The map file itself doesn't contain any of the resources, only information on them. That might not translate to having problems while playing the game. Just make sure to include all your preloads. Of course, you will eventually have problems if it becomes TOO big...
What do you mean by including all your preloads?

PreloadParticleSystem(string& asPSFile);

Preloads a particle system. Extension: .ps



PreloadSound(string& asSoundFile);

Preloads a sound. Extension: .snt


Something like this. Smile

07-28-2011, 04:09 AM
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Messages In This Thread
Map Size Questions - by Rapture - 07-28-2011, 01:20 AM
RE: Map Size Questions - by ZyLogicX - 07-28-2011, 01:23 AM
RE: Map Size Questions - by Kyle - 07-28-2011, 01:29 AM
RE: Map Size Questions - by Juby - 07-28-2011, 03:32 AM
RE: Map Size Questions - by MrBigzy - 07-28-2011, 02:22 AM
RE: Map Size Questions - by Rapture - 07-28-2011, 04:01 AM
RE: Map Size Questions - by Kyle - 07-28-2011, 04:09 AM
RE: Map Size Questions - by Rapture - 07-28-2011, 05:04 AM
RE: Map Size Questions - by MrBigzy - 07-30-2011, 01:30 AM
RE: Map Size Questions - by Your Computer - 07-30-2011, 01:25 PM
RE: Map Size Questions - by Rapture - 07-30-2011, 01:43 PM
RE: Map Size Questions - by Kyle - 07-30-2011, 01:52 PM



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