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Script help
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#6
RE: Script help

thanks you two, you've helped me out alot!
Also, after reading YourComputer's post about the banging door, can any function have a randomly chosen signature, such as
(string &in asEntity) can be (string &in AnythingIWant)
even if it's an interact callback. Finally, i can't see how the string carries on to the next function, where it says (current_door = "xxxxx")
how does this go onto the next function? is it sent across with the AddTimers?
Thanks for all the help, and sorry for all the questions. You can probably tell that i've not done much programming before, but i pick it up quickly so i appreciate the help.

(This post was last modified: 07-29-2011, 11:17 AM by DRedshot.)
07-29-2011, 11:08 AM
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Messages In This Thread
Script help - by DRedshot - 07-28-2011, 09:35 PM
RE: Script help - by palistov - 07-28-2011, 10:07 PM
RE: Script help - by DRedshot - 07-28-2011, 11:52 PM
RE: Script help - by Your Computer - 07-29-2011, 04:13 AM
RE: Script help - by palistov - 07-29-2011, 07:28 AM
RE: Script help - by DRedshot - 07-29-2011, 11:08 AM
RE: Script help - by palistov - 07-29-2011, 01:24 PM



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