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script
zecuro Offline
Member

Posts: 162
Threads: 33
Joined: Jul 2011
Reputation: 3
#3
RE: script

(07-30-2011, 08:12 PM)Kyle Wrote: It's very much possible.

Simply have the player crouched and then change player head position to be looking up either 2 ways. I'll attempt making a script that has something like this.

void OnStart()
{
     FadeOut(0);
     FadeIn(5);
     SetPlayerActive(false);
     SetPlayerCrouching(true);
     SetInventoryDisabled(true);
     StartPlayerLookAt("ScriptArea_1", 10, 10, "");
     AddTimer("T1", 5.5, "TimerFunc");
     AddTimer("T2", 10, "TimerFunc");
     AddTimer("T3", 13.5, "TimerFunc");
     AddTimer("T4", 16, "TimerFunc");
}
void TimerFunc(string &in asTimer)
{
     string x = asTimer;
     if (x == "T1")
     {
          FadeOut(4);
          PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
     }
     else if (x == "T2")
     {
          FadeIn(3);
     }
     else if (x == "T3")
     {
          FadeOut(2);
          StopPlayerLookAt();
          PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
     }
     else if (x == "T4")
     {
          FadeIn(2);
          SetPlayerActive(true);
          SetPlayerCrouching(false);
          SetInventoryDisabled(false);
          PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
     }
}

That should do it, but in case it doesn't work exactly the way you want it to, it may be possible to do it another way. Wink

the script work fine but how do i fix my player start script like if it was layin on hes back cuz now he look like he crouching in the bed and sleeping stand ding up lolll
07-30-2011, 08:42 PM
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Messages In This Thread
script - by zecuro - 07-30-2011, 07:58 PM
RE: script - by Kyle - 07-30-2011, 08:12 PM
RE: script - by zecuro - 07-30-2011, 08:42 PM
RE: script - by Kyle - 07-30-2011, 08:49 PM



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