Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Work in progress Harvest (Working Title)
Phoroneus Offline
Member

Posts: 141
Threads: 12
Joined: Feb 2011
Reputation: 0
#4
RE: Modeling Question and Voice Actors Wanted

(07-29-2011, 11:37 AM)DRedshot Wrote: I use Maya, but i've used them all at some point.Maya's very easy to use, and it's the most compatable editor to use for Amnesia models. Of course it's biggest downfall is its price, so if you're willing to pay for it, i'd say it is the best one to use out of the three major ones (Maya , 3ds Max , Blender) Of course it's personal choice, I used to use blender before Maya, its free, and i found some aspects of editing a model a lot easier with blender, such as extrusion, and the amount of shortcuts is very handy, the problem with blender is you must use an outdated version to make models compatable with Amnesia, and Maya (In my opinion) has a much easier to use Texture editor, but this is again which one you get used to first. I guarentee that the first one you use will be the one you find the best. I've left out 3ds because i've not really used it that much. I don't have a clue how to edit textures on it, but the interface looks very nice, even though it's difficult to navigate (in my opinion)

In short: My favourite is Maya, but I'd like some features from Blender. (:
Much appreciated. I decided to give Blender a try (free is a nice place to start), and I'm happy with the way it works so far. Unfortunately, Blender 2.58 does not function with Amnesia (for some reason). I'm currently trying to finagle a workaround using an old release of Blender (2.49) that will let me do the actual modeling in 2.58 and exporting with 2.49 (.blend files should theoretically be compatible with both). That incompatibility has, so far, been my only issue. Exporting .dae files from 2.49 has also hit a snag in that .dae exporting is not included by default (according to the console) and needs to be added-on later via Python.

(07-29-2011, 11:02 PM)darkadders Wrote: i havent really done voiceacting before, but i could give it a shot. im 16 years of age and i have a voice apropriate to my age i suppose. my email is bendik.nyhus@hotmail.com and if ur interested in this request then contact me Big Grin
I appreciate the offer. Once I have a map worth mentioning, I'll start getting in touch with prospective voice actors. The only issue with previous experience is the knowledge of how to convey emotions with one's voice rather than body language or facial expression. The tourists' VAs have a bit of a double-edged sword to deal with, since their faces never actually appear. This will allow for experimentation without any need for matching tone to predefined facial expressions, but also doesn't allow said expressions to help the viewer, leaving the entire weight of intent on the VA.


Additionally, if anyone has managed to export from Blender 2.5x and utilize those .dae files in Amnesia, please let me know what you did. Importing the .dae export functionality to Blender 2.49 is not as intuitive as I'd originally imagined (or else the data is corrupted somehow).

[Image: at_9365860.png]

Follow Harvest.
07-31-2011, 07:01 AM
Find


Messages In This Thread
Harvest (Working Title) - by Phoroneus - 07-29-2011, 07:55 AM
RE: Modeling Question and Voice Actors Wanted - by Phoroneus - 07-31-2011, 07:01 AM
RE: Ideas and Voice Actors Wanted - by Phoroneus - 08-03-2011, 09:10 PM
RE: Harvest (Working Title) - by Phoroneus - 08-06-2011, 01:24 AM
RE: Harvest (Working Title) - by palistov - 08-06-2011, 01:36 AM
RE: Harvest (Working Title) - by Phoroneus - 08-06-2011, 02:33 AM



Users browsing this thread: 1 Guest(s)