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Script wont work
MrCookieh Offline
Member

Posts: 157
Threads: 8
Joined: Jul 2011
Reputation: 0
#5
RE: Script wont work

Are you sure that your areas/your monster has the right name?

Otherwise,
AddEntityCollideCallback("Player", "SpawnSuitor", "SpawnMonster", true, 1);
AddEntityCollideCallback("Suitor", "DepawnSuitor", "DespawnMonster", true, 1);

try this. I don't know why it shouldn't work with 0, but I only took a fast look at it and couldn't find anything else

The Well: Descent - Take a look at it!
(This post was last modified: 07-31-2011, 05:06 PM by MrCookieh.)
07-31-2011, 05:05 PM
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Messages In This Thread
Script wont work - by Dizturbed - 07-31-2011, 04:56 PM
RE: Script wont work - by ObsidianLegion - 07-31-2011, 05:00 PM
RE: Script wont work - by Dizturbed - 07-31-2011, 05:01 PM
RE: Script wont work - by ObsidianLegion - 07-31-2011, 05:02 PM
RE: Script wont work - by MrCookieh - 07-31-2011, 05:05 PM
RE: Script wont work - by Dizturbed - 07-31-2011, 05:09 PM
RE: Script wont work - by MrCookieh - 07-31-2011, 05:11 PM
RE: Script wont work - by ObsidianLegion - 07-31-2011, 05:27 PM
RE: Script wont work - by Kyle - 07-31-2011, 05:28 PM
RE: Script wont work - by ObsidianLegion - 07-31-2011, 05:31 PM
RE: Script wont work - by Dizturbed - 07-31-2011, 05:13 PM



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