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Sound at Entity
Janni1234 Offline
Member

Posts: 134
Threads: 24
Joined: Jan 2011
Reputation: 1
#4
RE: Sound at Entity

PlaySoundAtEntity("Schrei", "05_event_door_bang.snt", "mansion_6", 2.0f, false);

try:
PlaySoundAtEntity("Player", "05_event_door_bang.snt", "mansion_6", 2.0f, false);
07-31-2011, 11:37 PM
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Messages In This Thread
Sound at Entity - by mr.bonent - 07-31-2011, 11:02 PM
RE: Sound at Entity - by MrCookieh - 07-31-2011, 11:16 PM
RE: Sound at Entity - by mr.bonent - 07-31-2011, 11:36 PM
RE: Sound at Entity - by Janni1234 - 07-31-2011, 11:37 PM
RE: Sound at Entity - by Angerpull - 07-31-2011, 11:53 PM
RE: Sound at Entity - by Kyle - 08-01-2011, 12:10 AM
RE: Sound at Entity - by MrCookieh - 08-01-2011, 12:06 AM
RE: Sound at Entity - by mr.bonent - 08-01-2011, 04:45 PM
RE: Sound at Entity - by Kyle - 08-01-2011, 04:55 PM



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