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weak wall
Kyle Offline
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Posts: 911
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Joined: Sep 2010
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#2
RE: weak wall

Well, I can at least explain to you what need to happen. The player needs to use an item on the weak wall and when the item is used, the weak wall's individual pieces need to have disabled static physics and then have each one with a prop force/impulse outward so it looks like the weak wall breaks apart.

(This post was last modified: 08-02-2011, 08:51 PM by Kyle.)
08-01-2011, 02:21 PM
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Messages In This Thread
weak wall - by zecuro - 08-01-2011, 02:14 PM
RE: weak wall - by Kyle - 08-01-2011, 02:21 PM
RE: weak wall - by zecuro - 08-02-2011, 02:49 AM



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