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Prevent monsters from expiring
Your Computer Offline
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Posts: 3,456
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Joined: Jul 2011
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#4
RE: Prevent monsters from expiring

(08-01-2011, 05:48 PM)palistov Wrote: If they have no patrol path and are too far from the player they de-activate. To counter this, have it repeatedly being re-assigned a patrol path by using collide callbacks with areas.
So even though the function has the word "patrol" in it, the path node gets automatically removed from the monster's, uh, "destination memory" upon reaching the point?

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(This post was last modified: 08-01-2011, 06:13 PM by Your Computer.)
08-01-2011, 06:12 PM
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Messages In This Thread
Prevent monsters from expiring - by Your Computer - 08-01-2011, 08:15 AM
RE: Prevent monsters from expiring - by palistov - 08-01-2011, 05:48 PM
RE: Prevent monsters from expiring - by Your Computer - 08-01-2011, 06:12 PM
RE: Prevent monsters from expiring - by DRedshot - 08-01-2011, 07:13 PM



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