(08-01-2011, 04:50 PM)DamnNoHtml Wrote: A few things:
The area needs a blue box light. The world is never completely pitch black.
It's actually bright enough for the player, but I need to change my brightness to 1.1 or 1.2 for recording.
(08-01-2011, 04:50 PM)DamnNoHtml Wrote: For the torches turning on, create a particle effect near them as well. Right now, it looks like they're just sort of clipping in; it looks like a graphical error instead of the intended part of the script.
Ya they felt weird to me also, what particle should I use? I can't think of one to use.
(08-01-2011, 04:50 PM)DamnNoHtml Wrote: Two completely different signs mean cathedral, apparently.
I wish I knew how to make some new signs or edit the existing ones.
(08-01-2011, 04:50 PM)DamnNoHtml Wrote: If you want to get really crazy, you can make a custom water texture with a CubeMap that reflects whatever skybox you put in.
Interesting, how would I even do that? xD