Acies
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Animations export incorrectly
Hello everyone!
I have made 2 test animations for the girl Hermoor made (Idle and walk). However 2 different problems arise out of them.
The walk animation:
Looks fine once played. It does however consider the Y plane as the floor - making the character walk mid air (on the Y-axis with its head pointing along X-axis.)
The idle animation:
Should be a breathing motion. This one involves the wrong bones once played, creating a motion where she slaps her right foot repeatedly.
I'll look into it some more and see if I can come up with any solution. I'm however glad if someone knows what it might be.
Model:
- Triangulated
- Y axis is set to up
- Only joints involved
- Exports correctly without animations
- Exported from Maya
I've found that:
Once I rename the Idle.dae to something else like "breath.dae" it works. This doesn't apply to the Walk.dae, once I rename it to something else like "Move.dae" - the animation is ruined.
ジ
(This post was last modified: 08-01-2011, 09:46 PM by Acies.)
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08-01-2011, 09:10 PM |
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