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weak wall
zecuro Offline
Member

Posts: 162
Threads: 33
Joined: Jul 2011
Reputation: 3
#3
RE: weak wall

(08-01-2011, 02:21 PM)Kyle Wrote: Well, I can at least explain to you what need to happen. The player needs to use an item on the weak wall and when the item is used, the weak wall's individual pieces need to have disabled static physics and then have each one with a prop force/impulse outward so it looks like the weak wall breaks apart.

i not use to work with all the tool.....got some tutorial for this
08-02-2011, 02:49 AM
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Messages In This Thread
weak wall - by zecuro - 08-01-2011, 02:14 PM
RE: weak wall - by Kyle - 08-01-2011, 02:21 PM
RE: weak wall - by zecuro - 08-02-2011, 02:49 AM



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