Rapture
Posting Freak
Posts: 1,078
Threads: 79
Joined: May 2011
Reputation:
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Unexpected end of file
Uggh I knew I shouldn't have made alot of code and test it out later because the game is horrible at telling u where the problem is.
void OnStart()
{
GiveItemFromFile("lantern", "lantern.ent");
SetPlayerLampOil(0.0f);
SetEntityInteractionDisabled("hatch_ceiling02_1", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "GustDoor", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "ScriptActivate", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_3", "Pot", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_5", "Ladder", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_8", "FakeScare", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_7", "Enemy1", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_10", "Enemy2", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_11", "Enemy3", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_12", "Enemy4", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_13", "Enemy5", true, 1);
AddUseItemCallback("Key1Unlock", "key_study_1", "hatch_metal01_1", "ScriptActivate2", true);
AddUseItemCallback("Key2Unlock"", "key_tomb_rusty_1", "level_dungeon_1", "LeaveLevel", true);
AddTimer("StartDoorShut", 0.6f, "DoorLock");
}
void Intro()
{
}
void OnEnter()
{
PreloadParticleSystem("ps_dust_push");
}
void OnLeave()
{
}
void DoorLock(string &in asTimer)
{
PlaySoundAtEntity("Door", "close_gate.snt", "Player", 0, false);
AddTimer("TimerGust", 1.3f, "DoorLock2");
}
void DoorLock2(string &in asTimer)
{
PlaySoundAtEntity("Door2", "lock_door.snt", "Player", 0, false);
}
//**************************************************************************************
void GustDoor(string &in asParent, string &in asChild, int alState)
{
StartScreenShake(0.003f,0.25f, 1,1);
PlaySoundAtEntity("gust_door", "general_wind_whirl.snt", "cellar_wood01_1", 1.0 / 3, false);
CreateParticleSystemAtEntity("gust", "ps_dust_push", "GustArea", false);
SetSwingDoorClosed("cellar_wood01_1", true, false);
AddTimer("TimerGust", 0.1f, "Gust");
}
void Gust(string &in asTimer)
{
PlaySoundAtEntity("scare", "react_scare.snt", "Player", 0, false);
PlaySoundAtEntity("creaking_door", "joint_door_move_special.snt", "cellar_wood01_1", 1.0 / 1.8f, false);
GiveSanityDamage(5, true);
StopSound("creaking_door", 0.4f);
}
//**************************************************************************************
void ScriptActivate(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("ScriptArea_3", true);
PlaySoundAtEntity("scare1", "scare_whine_loop3.snt", "Player", 0, false);
PlaySoundAtEntity("scare2", "scare_ghost.snt", "Player", 0, false);
StartPlayerLookAt("ScriptArea_6", 6.0f, 8.0f, "");
SetEntityActive("hanging_prisoner_1", true);
PlayGuiSound("27_orb_implode.ogg", 1.0f);
StartScreenShake(0.20f, 2, 0.1f, 1);
CreateParticleSystemAtEntity("Wind", "ps_guardian_appear_explosion.ps", "ScriptArea_6", false);
FadePlayerRollTo(-90, 30, 35);
FadeOut(1.8f);
SetLampLit("candlestick01_1", false, false);
SetLampLit("candlestick_tri_1", false, false);
FadeImageTrailTo(4, 5);
FadeRadialBlurTo(0.45, 2);
StopSound("scare_whine_loop3.snt", 2.0f);
StopSound("scare_ghost.snt", 2.0f);
AddTimer("StopScare", 4.0f, "StopScare");
AddTimer("FallSound", 0.4f, "FallSound");
GiveSanityDamage(24, true);
SetPlayerRunSpeedMul(0.0f);
SetPlayerMoveSpeedMul(0.0f);
SetPlayerLookSpeedMul(0.03f);
SetPlayerCrouching(true);
SetPlayerCrouchDisabled(true);
SetPlayerJumpDisabled(true);
SetInventoryDisabled(true);
}
void FallSound(string &in asTimer)
{
PlayGuiSound("player_bodyfall.snt", 1.0f);
}
void StopScare(string &in asTimer)
{
FadeIn(2.0f);
SetEntityActive("hanging_prisoner_1", false);
AddTimer("GetUp", 1.0f, "GetUp");
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(0, 1);
StopPlayerLookAt();
}
void GetUp(string &in asTimer)
{
SetPlayerRunSpeedMul(1.0f);
SetPlayerMoveSpeedMul(1.0f);
SetPlayerLookSpeedMul(1.00f);
SetPlayerCrouchDisabled(false);
SetPlayerJumpDisabled(false);
SetInventoryDisabled(false);
FadePlayerRollTo(0, 25, 30);
}
//**************************************************************************************
void Pot(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("vase_1", true);
AddTimer("PotScareSound", 1.1f, "ScarePot");
}
void ScarePot(string &in asTimer)
{
PlaySoundAtEntity("scare3", "react_scare1.ogg", "Player", 0, false);
GiveSanityDamage(4, true);
}
//**************************************************************************************
void ScriptActivate2(string &in entity, string &in type)
{
PlaySoundAtEntity("unlocksound", "unlock_door.snt", "Player", 0.0f, false);
RemoveItem("key_study_1");
SetMessage("Message", "KeyBroke", 0);
SetEntityActive("ScriptArea_5", true);
}
void Ladder(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("dooropen", "door_safety_open.snt", "Player", 0, false);
AddTimer("HatchOpen", 1.2f, "HatchOpen");
AddTimer("HatchCloseSound", 1.2f, "HatchOpen");
AddTimer("LadderCreate", 1.5f, "LadderCreate");
}
void HatchOpen(string &in asTimer)
{
SetSwingDoorLocked("hatch_metal01_1", false, false);
SetSwingDoorClosed("hatch_metal01_1", false, false);
AddPropForce("hatch_metal01_1", 0, 0, 90, "World");
AddPropImpulse("hatch_metal01_1", 0, 0, 90, "World");
}
void HatchCloseSound(string &in asTimer)
{
PlaySoundAtEntity("doorclose", "door_level_wood_locked.snt", "Player", 0, false);
}
void LadderCreate(string &in asTimer)
{
SetEntityActive("ladder_grab_1", true);
SetEntityActive("LadderArea_1", true);
}
//**************************************************************************************
void FakeScare(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("cabinet_simple_4", 0, 0, 15, "World");
PlaySoundAtEntity("FakeCabinetBreak", "27_orb_implode.ogg", "Player", 0, false);
StartScreenShake(0.45f, 2, 0.1f, 0.3f);
DestroyParticleSystem("ParticleSystem_1");
}
//********************************************************************************************
void Key2(string &in entity, string &in type)
{
PlaySoundAtEntity("GruntAlert", "amb_alert.snt", "Player", 0, false);
SetEntityActive("ScriptArea_7", true);
AddTimer("LookCloset", 1.0f, "LookCloset");
}
void LookCloset(string &in asTimer)
{
StartPlayerLookAt("ScriptArea_9", 6.0f, 8.0f, "");
PlaySoundAtEntity("GruntAlert", "amb_alert.snt", "Player", 0, false);
AddTimer("ClosetParticle", 0.6f, "ClosetKnockKnock");
PlayGuiSound("react_scare1.ogg", 1.0f);
}
void ClosetKnockKnock(string &in asTimer)
{
StopPlayerLookAt();
CreateParticleSystemAtEntity("KnockKnock!!!", "ps_hit_wood.ps", "KnockKnock", false);
}
//**************************************************************************************
void Enemy1(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("level_dungeon_1", false, true);
AddPropImpulse("cabinet_simple_4", 0, 15, 0, "World");
SetEntityActive("servant_grunt_1", true);
ShowEnemyPlayerPosition("servant_grunt_1");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.0f, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 0.0f, "");
PlayMusic("10_event_coming.ogg", true, 15, 2, 0, true);
SetEntityActive("ScriptArea_10", true);
SetEntityActive("ScriptArea_11", true);
SetEntityActive("ScriptArea_12", true);
SetEntityActive("ScriptArea_13", true);
}
void Enemy2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", true);
ShowEnemyPlayerPosition("servant_grunt_2");
}
void Enemy3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_4", true);
ShowEnemyPlayerPosition("servant_grunt_4");
}
void Enemy4(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_3", true);
ShowEnemyPlayerPosition("servant_grunt_3");
}
void Enemy5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
ShowEnemyPlayerPosition("servant_brute_1");
}
//**************************************************************************************
void LeaveLevel(string &in entity, string &in type)
{
// SetSwingDoorLocked("level_dungeon_1", false, true);
PlaySoundAtEntity("UnlockDoorSound", "unlock_door.snt", "Player", 0, false);
}
I know its all my code and a big load of it, but it complains about the last line. This normally means I'm missing a "" or ; somewhere, but its terrible at telling u where the error is 98% of the time.
The part I was adding in was the AddEntityCollideCallback("Player", "ScriptArea_10", "Enemy2", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_11", "Enemy3", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_12", "Enemy4", true, 1);
AddEntityCollideCallback("Player", "ScriptArea_13", "Enemy5", true, 1);"
at the top. And at the bottom void Enemy2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_2", true);
ShowEnemyPlayerPosition("servant_grunt_2");
}
void Enemy3(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_4", true);
ShowEnemyPlayerPosition("servant_grunt_4");
}
void Enemy4(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_3", true);
ShowEnemyPlayerPosition("servant_grunt_3");
}
void Enemy5(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
ShowEnemyPlayerPosition("servant_brute_1");
}
I tried taking huge chunks of code out temporarily to get a idea where the problem was, but I've remove almost half of it and it still gives me the same error "Unexpected end of the file".
One time it gave me a strange additional error talking about a script function from a different map??
(This post was last modified: 08-02-2011, 09:30 PM by Rapture.)
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