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The custom enemy that won't work
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#4
RE: The custom enemy that won't work

Also, Max is z-up, and the engine is Y-up, which is probably why he was lying down. And the units should be in meters.

When the modelview crashes, there's an error log named modelview.log, which should be in the main Amnesia directory. It'll list some errors at the bottom of the log whenever it crashes.
(This post was last modified: 08-05-2011, 03:44 PM by MrBigzy.)
08-05-2011, 03:42 PM
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Messages In This Thread
The custom enemy that won't work - by dasde - 08-05-2011, 02:01 PM
RE: The custom enemy that won't work - by dasde - 08-05-2011, 02:24 PM
RE: The custom enemy that won't work - by MrBigzy - 08-05-2011, 03:42 PM
RE: The custom enemy that won't work - by dasde - 08-05-2011, 07:18 PM
RE: The custom enemy that won't work - by MrBigzy - 08-05-2011, 08:33 PM
RE: The custom enemy that won't work - by dasde - 08-05-2011, 09:42 PM
RE: The custom enemy that won't work - by dasde - 08-07-2011, 10:50 AM
RE: The custom enemy that won't work - by dasde - 08-07-2011, 12:26 PM
RE: The custom enemy that won't work - by dasde - 08-07-2011, 12:45 PM
RE: The custom enemy that won't work - by dasde - 08-07-2011, 01:40 PM
RE: The custom enemy that won't work - by dasde - 08-07-2011, 05:06 PM



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