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Small Problem
Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#3
RE: Small Problem

Another small problem (I figured I should keep these all in one thread instead of making a new thread for each one):

I want to play a noise (Specifically the "notice" noise from the enemy in Justine (ptest). However, when I use this sound file it defaults to the brute "notice" noise. Is there any way to specify?

The script I have is:
PlaySoundAtEntity("MonsterSummon","notice.snt","table_nice_wood01_1",0,false);

Also, is there a way to make a sound played in this fashion louder, so that I can still hear it through walls etc?

(This post was last modified: 08-05-2011, 11:29 PM by Homicide13.)
08-05-2011, 11:26 PM
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Messages In This Thread
Small Problem - by Homicide13 - 08-05-2011, 06:38 PM
RE: Small Problem - by Tanshaydar - 08-05-2011, 06:46 PM
RE: Small Problem - by Homicide13 - 08-05-2011, 11:26 PM
RE: Small Problem - by Tanshaydar - 08-05-2011, 11:46 PM
RE: Small Problem - by Homicide13 - 08-06-2011, 12:01 AM
RE: Small Problem - by Apjjm - 08-06-2011, 12:25 AM
RE: Small Problem - by Homicide13 - 08-06-2011, 02:42 AM



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