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[WIP] Anthropomorphism - A team effort
Acies Offline
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Posts: 1,643
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#13
RE: [WIP] Anthropomorphism - A team effort

A progress update:

Here are some pictures of maps I have made:
https://www.dropbox.com/gallery/20790433...m?h=dc8f70

Feel free to reply with input if anything feels weird or out of place. After a while you just go blind constantly staring at your own work. The last three pictures are from one of my side-quest maps: "The garden."

What I am currently doing:
I am currently trying my hand at making my first map in Maya. So far it's pretty okay, but it will be interesting to view it in game. It's a cave section I'm making, which is why it seems more logical to make it in Maya.

I have also figured out some stuff around animations and can announce that Hermoor's girl model will be used in the story (with some fun animations I'll come up with Smile ).

Other than that I've also pursued a (for now) "secret" cool idea, which I will upload a video of as soon as it is ready.

[Image: mZiYnxe.png]


08-06-2011, 01:32 AM
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Messages In This Thread
[WIP] Anthropomorphism - A team effort - by Acies - 07-01-2011, 07:12 PM
RE: [WIP] Anthropomorphism - A team effort - by Acies - 08-06-2011, 01:32 AM



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