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make a monster de-spawn?
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#3
RE: make a monster de-spawn?

(08-06-2011, 02:35 AM)TFEF Wrote: Although, if you really want to be sure, you can use this script function:

void SetEnemyDisabled(string& asName, bool abDisabled);

string& asName = Monster's name
bool abDisabled = True or false as to whether the enemy is disabled or not

It might be better if he went with SetEntityActive().

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(This post was last modified: 08-06-2011, 07:29 AM by Your Computer.)
08-06-2011, 07:29 AM
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Messages In This Thread
make a monster de-spawn? - by Synestral - 08-06-2011, 02:21 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 02:35 AM
RE: make a monster de-spawn? - by Your Computer - 08-06-2011, 07:29 AM
RE: make a monster de-spawn? - by TFEF - 08-06-2011, 08:21 AM
RE: make a monster de-spawn? - by Roenlond - 08-06-2011, 12:29 PM
RE: make a monster de-spawn? - by xtron - 08-06-2011, 12:47 PM



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