void ScarySoundsTimer(string &in asTimer)
{
int ScarySoundsVar = RandInt(1, 7);
switch(ScarySoundsVar){
case 1:
PlaySoundAtEntity("babycry", "scare_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 20, "ScarySoundsTimer");
break;
case 2:
PlaySoundAtEntity("babycry", "scare_animal_squeal.snt", "Player", 0.2, false);
AddTimer("", 16, "ScarySoundsTimer");
break;
case 3:
PlaySoundAtEntity("babycry", "scare_male_terrified.snt", "Player", 0.2, false);
AddTimer("", 25, "ScarySoundsTimer");
break;
case 4:
PlaySoundAtEntity("babycry", "scare_wood_creak_walk.snt", "Player", 0.2, false);
AddTimer("", 13, "ScarySoundsTimer");
break;
case 5:
PlaySoundAtEntity("babycry", "scare_steps_big.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
case 6:
PlaySoundAtEntity("babycry", "scare_wood_creak_scuf.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
case 7:
PlaySoundAtEntity("babycry", "insanity_baby_cry.snt", "Player", 0.2, false);
AddTimer("", 19, "ScarySoundsTimer");
break;
}
}
void ScarySounds(string &in asParent, string &in asChild, int alState)
{
SetLocalVarInt("ScarySoundsVar", 0);
AddTimer("quescary", 5, "ScarySoundsTimer");
}
The RandInt command picks a number between the two including the max and min values.