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Activating Particle Effects
GreyFox Offline
Member

Posts: 162
Threads: 23
Joined: Jul 2011
Reputation: 2
#1
Activating Particle Effects

Hey Guys. Just wondering something

Could you do

Void Func1(string &in asEntity) (Dunno if thats correct but that part doesn't matter)

{
SetEntityActive("ParticleSytemHere", true);
}

Just wondering if this works because I'm kinda stumped why It's not working for me.

I have a door and when you go to open it I have a Loud Impact noise to scare you and I though some wood debris would be a nice effect but I never see it. Did I do this wrong.

Thanks
-Grey Fox

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08-07-2011, 07:56 PM
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Messages In This Thread
Activating Particle Effects - by GreyFox - 08-07-2011, 07:56 PM
RE: Activating Particle Effects - by Tanshaydar - 08-07-2011, 08:01 PM
RE: Activating Particle Effects - by GreyFox - 08-07-2011, 08:27 PM
RE: Activating Particle Effects - by Tanshaydar - 08-07-2011, 08:56 PM
RE: Activating Particle Effects - by GreyFox - 08-07-2011, 09:56 PM



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