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Activating Particle Effects
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
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#2
RE: Activating Particle Effects

Nope;
http://wiki.frictionalgames.com/hpl2/amn..._functions

void CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);

Creates a particle system on an entity.

asPSName - internal name
asPSFile - the particle system to use + extension .ps
asEntity - the entity to create the particle system at
abSavePS - determines whether a particle system should “remember” its state

08-07-2011, 08:01 PM
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Messages In This Thread
Activating Particle Effects - by GreyFox - 08-07-2011, 07:56 PM
RE: Activating Particle Effects - by Tanshaydar - 08-07-2011, 08:01 PM
RE: Activating Particle Effects - by GreyFox - 08-07-2011, 08:27 PM
RE: Activating Particle Effects - by Tanshaydar - 08-07-2011, 08:56 PM
RE: Activating Particle Effects - by GreyFox - 08-07-2011, 09:56 PM



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