Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Potentially seeing through walls: a performance issue
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
Reputation: 67
#3
RE: Potentially seeing through walls: a performance issue

I have some serious performance issues in very specific places too. What I tried is that covering the areas around with black planes. I tried many many things, even the 'bald' environment proved to be problematic.

I don't have any useful information, though I'd appreciate if I could learn.

08-09-2011, 09:19 PM
Website Find


Messages In This Thread
RE: Potentially seeing through walls: a performance issue - by Tanshaydar - 08-09-2011, 09:19 PM



Users browsing this thread: 6 Guest(s)