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How to make a particle system activate
GreyFox Offline
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Posts: 162
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Joined: Jul 2011
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#1
How to make a particle system activate

Hey, I understand theres the command

CreateParticleSystemAtEntity, but the thats not what I want.

I want to open a door and have a gust of wind/dust just blow down the hall. Would I do

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

and then do PreloadParticleSystem(string& asPSFile);?

What does PreloadParticleSystem even do? (well preload it but what do that do?)

Is there a simple way of doing it.

-Grey Fox

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08-11-2011, 03:18 AM
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How to make a particle system activate - by GreyFox - 08-11-2011, 03:18 AM



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