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A Story of Death
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A Story of Death - by Oddity007 - 08-09-2011, 04:36 AM
RE: A Story of Death - by Rapture - 08-09-2011, 04:49 AM
RE: A Story of Death - by Kurton - 08-09-2011, 07:00 PM
RE: A Story of Death - by RawkBandMan - 08-09-2011, 07:02 PM
RE: A Story of Death - by Dark Knight - 08-09-2011, 07:35 PM
RE: A Story of Death - by Oddity007 - 08-09-2011, 08:07 PM
RE: A Story of Death - by Dark Knight - 08-09-2011, 08:23 PM
RE: A Story of Death - by Oddity007 - 08-09-2011, 08:45 PM
RE: A Story of Death - by Ultra Lulz - 08-09-2011, 09:40 PM
RE: A Story of Death - by Oddity007 - 08-09-2011, 11:24 PM
RE: A Story of Death - by Oddity007 - 08-10-2011, 03:52 PM
RE: A Story of Death - by Tenno - 08-11-2011, 08:11 AM
RE: A Story of Death - by Kman - 08-11-2011, 09:36 AM
RE: A Story of Death - by Oddity007 - 08-14-2011, 01:38 AM
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i was like "ok just go slow and you can sneak by" *opens a door a crack, hear's at least 10 grunts 'notices you' sound* NOPE *runs and hides in corner* and then i found out there was never any threat at all and i face palmed... anyways i really liked the feel to the map, it felt like you really understood how to make open areas that flowed well and didn't feel to empty or too crowded. one thing that needs fixing though is on both of the kinda caved in areas it was extremely easy to glitch up the map and climb them which was confusing since at the start it says "follow the lighted path" and there was a massive light at the top of the area with all the wooden beams / i was just being stupid. haha but also in the one outdoors area near the end with all the rocks, how come there were 2 houses behind the wall (yes i managed to get up there too)? i thought there would be some easter egg but i could never manage to hop onto them without slipping.

